TUROK: Mercenary


Lost Land

Ah, the final culmination of all my modding efforts will result in a whole new battlefield people will wage war on (to compliment the Bering Sea that will already be in the game). The Lost Land has been the playing ground for most Turok games, but mostly as a series of cramped passageways and dense fog. But with the Soldner engine the Lost Land will be a large expansive battlefield with a variety of enviroments and also kilometer+ viewing ranges. These examples, plus things like the scattering animals and the day/night cycle, I plan to have this map promote different types of gameplay like urban combat, stealth, jungle warfare, and regular battlefield fighting.

lost land 3
Lost Land

Locations
Adia
This romanesque port city serves as one of the urban battlegrounds for the mod. The gates will lead players through tight apartment complexes, open courtyards, and dock areas.

Jungle
The heart and soul of the Turok arena is of course the jungle.  Choose a basic battle in the relatively open areas, or if you feel like a challenge (depending on how CPU intensive is will be) you can venture into the thickest foilage where you won't be able to see you're opponent until they're right on top of you.

Highlands
Out of the jungle the terrain becomes rougher a hilly, suited for more strategic maneuvers and sniping, plus some scattered ruins to set up bases.

Ancient City
Cut off from the technologically advanced parts of the Lost Land, the Ancient City is filled with Mayan-type huts and huge temples. In areas dense with tall trees, people will be able to (depending on the engine) do battle in treetop villages as well.

River of Souls
Da reever divides the Lost Land in half for more tactical intrigue and now no longer kills whoever touches it (thanks to Turok's environmental efforts) Some explorers will spot the remains of the Primagen's lightship somewhere near the source of the river.

Araissi

Another big urban environent is the city of Araissi. Built closer to the dangers of the Lost Land, the city was designed
for more military sensibilities, with fortress-like Moorish architecture and gun emplacements. But people can still sneak in through the complex aqueduct system.

Deadside Incursion
In a normal world dead people stay dead, but the denizens of Deadside but not have been around when they announced that. Thanks to the dimentional instability of the area, those folk managed to break through the Netherscape and into Araissi's graveyard. spooky huh? ooooh!

Junkyard
The Lost Land became what it is today by being a cross planar space time continuum dimensional hotspot .....thing. Basically it's the community trash can for the unvierse. Bits and pieces get torn off of other worlds and thrown in here.  The Nexus is especially hot for portal activity. Random junk gets warped in and out and people that go in never come out the same. Neato to fight in, hell for people like me to try and make.

Death Marshes
In the lowlands where the River of Souls meets the sea lie the Death Marshes. Why the existential labeling? Well, besides the giant bug bites the swamp is also home turf for the barbaric though slightly comical Pur-Linn. So yes, plenty of large stone and wood fortifications abound.

Hollows
Due to the nature of the Soldner engine, I can't recreate the caves of the Blind One here, but the foggy valley will still feature barren trees, mushrooms, vines and web covered rock formations to give the proper feel and mood,

Hive
This is the spot where the Mantid aliens started their infestation of the Lost Land, the surrounding terrain transformed into organic hive structures. I dunno, you have to play Turok 2 to get the proper idea.

Industrial Sector
Up in the mountains the servants of Oblivion developed their industrial war machine, filled with quarries, mines, steel mills, power plants, and all that fun stuff. S.T.A.L.K.E.R. fans will like this area.

Wasteland
Not featured in any Turok game that I know of, but every good military game needs a desert area, so this is it.

Volcanic Region
As Blofeld, Dr.Evil, and The Director will tell you, nothing screams villany like a volcano lair. The Campaigner is no exception and ruled the multitudes in his heyday from his fortress in the craggy volcanic region. What's there to say? The name is kind of self-explanatory
.

Galyanna
Due to the ambiguity of my resources, I still haven't figured out whether Galyanna is supposed to be the capital of the Lost Land, or the proper name for the Lost Land itself. So it anyone knows please let me know before October.

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