After the great tolls of depression and the
European war,
the western allies formed the United Governments, a multinational
organization
designed to aid in their common economic recovery and political
stability. When Great Britain dropped out
due to a royal
coup, Unigov used this event to justify centralizing administrative
power to
prevent political corruption in its member nations. Well, publicly
anyway.
Why the hell are they involved?
Unigov spent most of its day protecting those on
the inside
from “barbaric” peoples on the outside. But as the world
grew smaller, the
dangers became more imminent. Rather than simply destroying these
states,
Unigov instead decided that the humanitarian thing to do was to bring
international law to these people and ultimately unite the world under
one
government. As you can imagine, not
everyone is willing to go along with this plan peaceably, so Unigov has
backed
up its ambassadors with some armed battalions to provide a little
incentive.
The look:
For many years, the individual national armies or
foreign
mercenary groups handled offshore military actions, while Unigov
provided
internal security detail, particularly in large urban areas. Thusly the Union Army resembles a large
special
police force than a traditional military.
Soldiers dress in navy uniforms (though the higher ups have more
gold
trim) and wear external body armor and joint pads. They also have
distinctive
chrome helmets and riot shields. With
the prevalent justice system, Unigov buildings are built in a
Romanesque style,
with X’d window frames and references to its circular symbol
repeated in
archways and domes. Weapons and
vehicles have a compact and sophisticated look for use in urban
operations,
also having a bluish gray tone and arched roofs.
The theme of Union gameplay:
Having been a security force for many years, the
Union Army
is all about preservation and protection.
But that doesn’t mean Unigov units all have the thickest
armor, instead
they are more dependent on support units to stay in the fight. Because it is too costly to just throw your
units away and buy new ones, the Union Army relies instead on engineers
to
swiftly repair buildings and vehicles, self-healing nanotechnology, and
reactive armor to make sure they get their penny’s worth. Soldiers too, are professional, organized,
but also trained to be self-reliant. Therefore, they are less likely to
break
at the first sign of trouble or when a squad leader gets killed. But
the more
they are bogged down; the moral drain will gradually effect a larger
portion of
the army. Being largely a peacekeeping
force, Unigov uses many less-than-lethal weapons, but these are useful
in
keeping the enemy stunned when your lethal units move in.
Buildings and Tech:
The Unigov Mission Control is brought in by a
dropship,
while the other buildings have their parts shipped in by supply truck. The Dispatch Station and the Deployment
Hangar build infantry and vehicles respectively. The
Security Center is where the weapon research is done, expand
LOS, and later where you’ll be able to build SEOS teams.
The Courthouse can build the under
appreciated hero units, Security Guard and Lawyer.
The Surveillance post can be upgraded to build Spy Drones and
Combat Engineers. A slag deposit must
be found to build a Particle Constructer and research nanotechnology.
Infantry:
Though now involved in offensive operations, the
Union Army
has retained much of the organization, weapons, and uniforms it used
back when
it was just a fledgling security force.
You start out with the Combat Engineer and the Military Police. They are both armed with pistols but the
Military Police can be upgraded with shock sticks and sonic concussion
guns,
and can carry bullet resistant poly shields at the cost of foot speed. The basic fighting unit is the Union Assault
Team. They wear more body armor than the Military Police and can too
carry poly
shields, but theirs can be upgraded to be blast resistant.
They start with bullpup assault rifles,
which can be replaced with shotguns, grenade launchers, the Mower LMG,
and the
Javelin AT system. K-9 units are made
for speed and to break enemy morale.
Squad Captains can auto-heal their teams. The
SEOS are Unigov’s stealthy special forces. They
use SMG’s, Flashbangs, and the
Sharpmaster Rifle. The Demolitions
Squad is heavily armored and led by a Bomb Robot. Their presence
lessens the
effects of explosions on nearby units.
Heroes include the Century Commander, Security Director
Lentulus, and
the unstoppable duo of Security Guard and Lawyer.