Who is the House of
Hertfordshire?
After Churchill's second disastrous beach invasion
the
Briton population became disenchanted with the Prime Minister. Relations with the United Governments broke
down when loyalists saw their sovereignty under threat by the
institution. With a spread out military,
crumbling
empire, and no economic recovery in sight, the time was ripe for
rebellion. Many powerful families
attempted to pull coups on the government with their own military
contingents,
but the one from the county of Hertfordshire ultimately won out. It's agenda was and is to this day to
restore legitimate power and authority to the crown, and regain the
Empire
which was lost through the wars, Commons' corruption, and transition
period. The House of Hertfordshire has
worked hard to portray itself as the true noble ruling family, but
insiders
know that the lineage is anything but pure and that anyone with the
means and
influence could take over the crown and the name of Hertfordshire.
Why the hell are they involved?
In the years of turmoil, Great Britain lost nearly
all of
her colonies, many to Unigov. The House
of Hertfordshire is now in a bind for resources. Instead of entering
into
unfavorable trade agreements with lesser countries the House wants to
instead
reestablish the lost empire by reconquering lost territory and prove to
the
people and the rest of the world the crown's legitimacy.
The look:
Of the various Risen factions, Hertfordshire is
decidedly
the most retro looking. Perhaps it is because of the ruling house's
efforts to
bring everyone into the old school imperial mentality that soldier's
uniforms
resemble a mixture of WWI era and Colonial Era. Infantry
uniforms are colored tan with white trim. The vehicles
follow a similar design, though they are ivory with decorated with
ornate
gilded ironworks. Buildings are in the
Victorian style.
The theme of Hert gameplay:
When you set out to reconquer the world from one
little
island, mobility is the key. The Hert
don’t have a high starting population cap, so they must build
Garrison Posts in
order to recruit more infantry. This
helps make them an anti-turtling faction.
But not only is speed key to their maneuverability, they can
also gain
the ability to drop behind enemy lines.
And with the addition of hover vehicles and a strong air force,
not even
water or mountains are safe barriers fro the enemy any more. Despite the old-fashioned looks,
Hertfordshire weaponry is actually powerful, long ranged, and often
line-of-sight, though not terribly rapid.
Buildings and Tech:
Building materials for the House of
Hertfordshire are paradropped in. The
Hert command center is the Field HQ.
The Military Academy trains the infantry. Garrison
Posts on strategic points can be used to increase the
pop cap and train troops as well.
Stirling Generators provide the power.
Research is done at the Royal Archives, while vehicles are built
at the
Auto Garage. Hertfordshire uses a lot
of artillery for defense, starting with the anti-infantry Pounder,
which can be
upgraded to the anti-tank Longbow. The
Rapier Anti-Air System can be built standalone instead of being an
upgrade. The Aerobase will allow you to
paradrop troops, vehicles, and artillery behind enemy lines. The Hertford House will let you pick one of
the family members vying for the crown. Depending on the hero you
summon, your
entire army will gain benefits that reflect that ruler.
Infantry:
The
labourer is your basic builder unit.
The Commando is the starting infantry unit. He is useful for
scouting
and can be upgraded for demolitions.
The Fusilier with his semi-auto rifle is a happy medium between
assault
infantry and a sniper and is expectedly weak in close range combat. The Vickers gunner takes awhile to set up
but biomechanical upgrades will enable him to shoot from the hip. The Anti-Tank Rifleman can shoot his quick
depleted uranium round past anti-missile defenses.
The Jet Jumper is Risen’s only flying infantry and he
strikes a
deadly blow with his “light sabre” (which is just a
fluorescent tube filled
with flammable liquid). The Black Watch
is a high-tier squad that can take any terrain with no speed loss and
can take
up the close-medium range gap. The
Major is the Hert squad leader. The
Knight wears experimental power armour and can be fitted with a number
of
deadly weapons. The Royal Heroes
include Edmund with his power abilities, Algernon with speed, and Becki
with
health.